Just a short blog post today, which is a minor complaint on the multiplaye matchmaking of the new halo reach.
When connecting to games, you select the gameplay mode you want, and the game then automatically tries to connect you with other players looking for the same type. While a simple concept that should work without too much of a hassle, the game sometimes has trouble finding players, whether it be because their are not enough online or you have firewall issues or they are too far away to play with a stable connection.
Because of this, I have found myself staring at the Halo matchmaking screen longer then I have actually been playing the game. Sometimes, the game has has found plenty of players 17+, but we hang in the matchmaking room for way longer then nescessary waiting for one player.
Simply put, it would be a much better design to allow players to start the game once enough players are joined to actually play, and other players should be able to connect mid game.
This is a great point you bring up. I have encountered numerous games that have players waiting more than they actually play the game. People don't lay games to wait around for random people they don't know. The speed and efficiency of how fast players can actually start playing the games is very important for game makers to keep in mind.
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